Web 4.0 and virtual worlds

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Systems and Software engineering - Methods and tools for model-based systems and software engineering

This document deals with the tool capabilities and methods for model-based systems and software engineering (MBSSE). This document:(1) specifies a reference model for the overall structure and processes of MBSSE-specific processes, and describes how the components of the reference model fit together;(2) specifies interrelationships between the components of the reference model;(3) specifies MBSSE-specific processes for model-based systems and software engineering; the processes are described in terms of purpose, inputs, outcomes and tasks;(4) specifies methods to support the defined tasks of each process; and(5) specifies tool capabilities to automate or semi-automate tasks or methods.This document does not bring any additional life cycle processes for system and software but specifies an MBSSE reference model considered as activities, not only from the life cycle perspectives of systems engineering problem solving and the system-of-interest evolution, but also from the cognitive perspectives of modelling and model management, which can sustain and facilitate the system and software life cycle processes during digital transformation and in the digital age. The processes defined in this document are applicable for a single project, as well as for an organization performing multiple projects or an enterprise. These processes are applicable for managing and performing the systems and software engineering activities based on models within any stage in the life cycle of a system-of-interest.

ISO/IEC/IEEE 24641:2023

Human information data model for 3D virtual smart cities

The human information data model for VR-based smart cities is defined to represent human-related information in 3D virtual environments. It defines concepts, a data model, and how to integrate 3D virtual worlds and information related to sensors that people carry with them. It defines an exchangeable information data model necessary for transferring and storing human information in 3D virtual smart cities. This document will specify:- Representation of human information in a 3D virtual smart city.- Representation of human information with sensors in a 3D virtual smart city.- Representation of human semantic and physiological information for a 3D virtual smart city.- Definition of an interchangeable data model for human information for a VR smart city.

ISO/IEC AWI 20538

Document management - Portable document format - Part 2: PDF 2.0

This document specifies a digital form for representing electronic documents to enable users to exchange and view electronic documents independent of the environment in which they were created or the environment in which they are viewed or printed. It is intended for developers of software that creates PDF files (PDF writers), software that reads existing PDF files and (usually) interprets their contents for display (PDF readers), software that reads and displays PDF content and interacts with the computer users to possibly modify and save the PDF file (interactive PDF processors) and PDF products that read and/or write PDF files for a variety of other purposes (PDF processors). (PDF writers and PDF readers are more specialised classifications of interactive PDF processors and all are PDF processors).

ISO 32000-2:2020

Document management - 3D use of Product Representation Compact (PRC) format - Part 1: PRC 10001

ISO 14739-1:2014 describes PRC 10001 of a product representation compact (PRC) file format for three dimensional (3D) content data. This format is designed to be included in PDF (ISO 32000) and other similar document formats for the purpose of 3D visualization and exchange. It can be used for creating, viewing, and distributing 3D data in document exchange workflows. It is optimized to store, load, and display various kinds of 3D data, especially that coming from computer aided design (CAD) systems.

ISO 14739-1:2014

Draft Standard for Tactile Internet: Application Scenarios, Definitions and Terminology, Architecture, Functions, and Technical Assumptions

This standard defines a framework for the Tactile Internet, including descriptions of various application scenarios, definitions and terminology, functions, and technical assumptions. This framework prominently also includes a reference model and architecture, which defines common architectural entities, interfaces between those entities, and the mapping of functions to those entities. The Tactile Internet encompasses mission critical applications (e.g., manufacturing, transportation, healthcare and mobility), as well as non-critical applications (e.g., edutainment and events).

IEEE P1918.1

Information technology - Coded representation of immersive media - Part 5: Visual volumetric video-based coding (V3C) and video-based point cloud compression (V-PCC)

This document specifies the syntax, semantics and decoding for visual volumetric media using video‑based coding methods. This document also specifies processes that can be needed for reconstruction of visual volumetric media, which can also include additional processes such as post‑decoding, pre-reconstruction, post‑reconstruction and adaptation.

ISO/IEC 23090-5:2023

Information technology - Computer graphics, image processing and environmental data representation - Material property and parameter representation for model-based haptic simulation of objects in virtual, mixed and augmented reality (VR/MAR)

This document specifies:- physical and material parameters of virtual or real objects expressed to support comprehensive haptic rendering methods, such as stiffness, friction and micro-textures; and- a flexible specification of the haptic rendering algorithm itself. It supplements other standards that describe scene or content description and information models for virtual and mixed reality, such as ISO/IEC 19775 and ISO/IEC 3721-1.

ISO/IEC TS 23884:2021

Information technology - Computer graphics, image processing and environment data representation - Object/environmental representation for image-based rendering in virtual/mixed and augmented reality (VR/MAR)

This document specifies an image-based representation model that represents target objects/environments using a set of images and optionally the underlying 3D model for accurate and efficient objects/environments representation at an arbitrary viewpoint. It is applicable to a wide range of graphic, virtual reality and mixed reality applications which require the method of representing a scene with various objects and environments. This document:(1) defines terms for image-based representation and 3D reconstruction techniques;(2) specifies the required elements for image-based representation;(3) specifies a method of representing the real world in the virtual space based on image-based representation;(4) specifies how visible image patches can be integrated with the underlying 3D model for more accurate and rich objects/environments representation from arbitrary viewpoints;(5) specifies how the proposed model allows multi-object representation; and(6) provides an XML based specification of the proposed representation model and an actual implementation example (see Annex A).

ISO/IEC 23488:2022

Technical product documentation - Digital product definition data practices

This document specifies requirements for the preparation, revision and presentation of digital product definition data, hereafter referred to as data sets, complementing existing standards. It supports two methods of application: 3D model-only and 3D model with 2D drawing in digital format. The structure of this document presents requirements common to both methods followed by clauses providing for any essential, differing requirements for each method. Additionally, its use in conjunction with computer-aided design (CAD) systems can assist in the progression towards improved modelling and annotation practices for CAD and engineering disciplines, as well as serving as a guideline for CAx software developers.

ISO 16792:2021

Information technology - Media context and control - Part 4: Virtual world object characteristics

The technologies of this document specified are description languages and vocabularies to describe virtual world objects. The adaptation engine is not within the scope of this document. This document specifies syntax and semantics of the tools used to characterize a virtual world object related metadata: Virtual World Object Characteristics (VWOC) as an XML Schema-based language which enables one to describe a basic structure of avatars and virtual world objects in virtual environments.

ISO/IEC 23005-4:2018

Standard for a Basic Framework for Motion Training System

This standard defines the basic framework within the overall architectural framework for motion training systems. This standard includes definitions for the functions and input/output interfaces of each component module, and the related data components and formats. To utilize this standard basic framework, various application-specific user interface/user experience (UI/UX) and service frameworks are specified. The meaning of "motion training" includes:- Human gestures and postures- Animated human gestures and postures- Expressions of human body animation for Virtual Reality (VR) and Mixed Reality (MR).

IEEE P3079.2.1

Mixed Reality (MR) Standard Framework for Motion Learning

This standard defines a framework for mixed reality content aimed at effective motion learning, including terms and definitions, requirements and data formats. Mechanisms to synchronize the motion sensor and projector coordinate system are defined. Motion acquisition methods, application programming interfaces and user interfaces are described.

IEEE P3079.2